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Guides · Volunteers

Every swim meet volunteer role, explained.

Marshal, timekeeper, recorder, referee and the rest: what each role actually does, how many you need, and where it sits in Swimming Australia's rules.

In short

A swim meet needs a referee, starter, marshal, chief timekeeper, timekeepers (at least two per lane) and a recorder as the core team, with inspectors of turns, judges of stroke, an announcer and a check starter rounding things out for a bigger or more formal meet. Swimming Australia's rules (SW 2) define the official roles, each outlined below with its rule number.

The roles

Who does what on the deck.

Referee

SW 2.1

Has overall control of the meet and every official in it. Makes the final call on any disqualification and can overrule another official's decision, step in at any point, or stop a race if needed.

How many: One per meet. For a small club night this is often the most experienced official on deck.

Starter

SW 2.3

Controls the start of each race: calls swimmers to the blocks, checks they're ready, and gives the starting signal. Works with the referee on false starts.

How many: One per meet, standing where every swimmer can see or hear the signal clearly.

Marshal / clerk of course

SW 2.4

Organises swimmers before each race: checking they're present, lining them up by heat and lane, and getting them to the blocks on time. The first line of defence against a missing swimmer or a mixed-up heat.

How many: One or two per meet, more for a big carnival with several marshalling areas.

Inspector of turns

SW 2.6

Watches each swimmer's turn at the wall for stroke infringements, for example an incomplete two-hand touch in breaststroke or butterfly. Reports any infringement to the referee.

How many: Usually one per end of the pool per lane group for a fully officiated meet, often skipped at an informal club night.

Judge of stroke

SW 2.7

Walks the pool deck watching stroke technique for the length of the race, checking things like simultaneous arm action in butterfly or the correct kick in breaststroke.

How many: One or two per meet, more for a fully officiated carnival.

Chief timekeeper

SW 2.8

Coordinates every lane's timekeepers, collects times from each lane, and resolves any lane where the timekeepers disagree using the rules in SW 11.3. See our timekeeper guide for exactly how that works.

How many: One per meet.

Timekeeper

SW 2.9

Times their assigned lane with a stopwatch (or phone, for a phone-timed meet), starting on the starting signal and stopping the instant the swimmer touches the wall.

How many: Three per lane under SW 11.3 (24 for 8 lanes). Many club nights get by on two per lane, 16 for 8 lanes.

Recorder

SW 2.13

Owns the entry list and the results. Records scratches before the meet, logs times and placings as each race finishes, and compiles the final results.

How many: One per meet, sometimes with an assistant at a busy carnival.

Announcer

Soft (Swimming NSW officiating resources)

Calls events and heats over the PA, announces false starts, and keeps swimmers and spectators informed of what's racing next. Not a formal SW rule role, but standard at most meets.

How many: One per meet, if you have a PA system.

Check starter

Soft (Swimming NSW officiating resources)

A second set of eyes near the blocks confirming swimmers are in the right lane before the starter calls them up, useful at a bigger meet where the marshalling area is some distance from the blocks.

How many: Optional, one per meet at a larger carnival.

Building your roster

Start recruiting the harder-to-fill roles first: referee, starter and chief timekeeper take the most experience and the most notice. Timekeepers are the biggest number but the lowest bar to clear, most clubs brief a new timekeeper in under five minutes. See our timekeeper guide for exactly what that briefing should cover.

  • Recruit referee, starter and chief timekeeper first, they take the most notice to fill
  • Two timekeepers per lane is a workable minimum for a club night
  • A short on-the-day briefing is usually enough for timekeepers and marshals
Questions

Volunteer role questions

What's the minimum set of roles for a small club night?

A referee, a starter, a marshal, a chief timekeeper with at least two timekeepers per lane, and a recorder. That's six to eight people plus your lane timekeepers for a typical 6 to 8 lane club night. Everything else (inspectors of turns, judges of stroke, an announcer) is a nice-to-have for a casual meet.

Can one person do two roles?

On a small club night, yes, this happens all the time: a chief timekeeper might also announce, or the marshal might double as a check starter. It gets harder at a bigger carnival where each role is genuinely a full job during a fast-moving program.

Does the referee outrank the starter?

Yes. The referee (SW 2.1) has overall control of the meet and can overrule any other official, including the starter, on a decision like a false start or disqualification.

How many timekeepers does an 8-lane meet need?

SW 11.3 calls for three per lane, which is 24 for 8 lanes, and Swimming NSW's chief timekeeper training adds two reserves. Many club nights run on two per lane (16 for 8 lanes) and average the two times.

Do volunteers need formal accreditation to fill these roles?

Not for a casual club night or school carnival, most clubs brief volunteers on the day. A meet that feeds into a state or national pathway typically needs accredited officials for referee, starter and the judging roles, check with your state association.

Sources

  • Swimming Australia Swimming Rules V2, 11 Jan 2024, officiating roles SW 2, hand timing SW 11.3: hosted copy (PDF)
  • World Aquatics Competition Regulations (general reference): worldaquatics.com

Read on with timekeeper duties, how to run a swim meet, or how heats are seeded. For a club night roster, see club night run sheet, or browse the guides hub. See how EasyMeet supports volunteers directly.

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